Edit geometry
Push / Pull
With this option you can push and pull a plane. The pushing or pulling is applied perpendicular to the plane in all cases (filter selection inactive).
- Click Push/Pull in the sub-screen Edit of the menu bar, or press the U key;
- Click on the plane you wish to pull or push with the left mouse button;
- A yellow line appears which indicates the axis of translation of the plane. Shift your mouse along this line.
- Optionally, you may indicate the desired translation (Distance [mm]) and press ENTER. The plane will be repositioned based on this input value;
- Instead of specifying the translation using this input value, you may also perform the translation with your mouse. In this case move your mouse button to indicate the correct translation and click the mouse button. It is possible to snap a reference point which should be parallel to the plane.
In contrast to the function Move, in this function the plane is extended or shortened perpendicular to the plane. In case you move a plane, all coordinates linked to this plane are moved along. In the Push/Pull option these coordinates remain the same.
Instead of clicking in steps 2 and 4, you may also keep the mouse button pressed whilst moving the mouse. This will increase the speed of drawing.
Move
This feature allows you to move points, lines, planes, and rooms.
- Click Move in the sub-screen Edit of the menu bar, or press the M key;
- Drag your mouse onto the object you would like to move. This object can be a point, a line, a plane, or a room depending on the selection option;
- To select a room, press the CTRL key and click the room you want to move.
- Click once on the object with your left mouse button. Three axes appear, which correspond to the X-, Y-, and Z- axis (red, green, and blue respectively);
- To move windows, doors or walls, two axes are projected on the plane of the window, door, or wall. These axes are the X-axis and the Z-axis (red and blue respectively).
- Move your mouse along one of the axes;
- Enter the desired translation (Distance [mm]) and press ENTER. The object will be repositioned based on the input value.
- To move windows, doors or walls, you may indicate the translation along the X- and Z- axes in Distance [mm] simultaneously as follows: 900, 300.
- Instead of specifying the movement using an input value, you may also perform this movement with your mouse. In this case move your mouse button to indicate the correct movement and click the mouse button. It is possible to snap a reference point which should be parallel to the plane.
Instead of clicking in steps 3 and 5, you may also keep the mouse button pressed whilst moving the mouse. This will increase the speed of drawing.
Copy
With this function, you can copy spaces, windows, doors, and sub-surfaces.
- Open the Copy Function: Click on the “Copy” function in the menu bar within the “Edit Geometry” panel.
- Select the Object to Copy: Hover your mouse over the object you want to copy. Depending on your selection function, this can be spaces or sub-surfaces.
- Selecting a Space with a Basepoint: To select a space with a basepoint, wait until the space highlights in blue.
Move to the desired node that will serve as the basepoint.
- Click once with the left mouse button. Three axes will now appear, which correspond to the X, Y, and Z axes (red, green, blue, respectively).
- Move your mouse randomly over the screen.
- When you click with your left mouse button, the space will be placed where the copy is currently located. You can snap to a reference point where you want the object to be aligned parallel.
From step 4 onwards, you can also use the following steps:
- Hold down the Shift key and move your mouse over one of the axes. Pressing the Shift key limits the free movement.
- Enter the desired difference in length (Distance [mm]) and press ENTER. The selection will be copied based on the entered value. You can snap to a reference point where the object should be aligned parallel.
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For copying windows, doors, or sub-walls, you can specify the value for the X-axis or the Z-axis in the Distance [mm] field as follows: 900;300.
Rotate
With this function, you can rotate planes, spaces, windows, doors, and sub-surfaces.
- Click on the “Rotate” function in the menu bar within the “Edit Geometry” panel.
- Hover your mouse over the object you wish to rotate. Depending on your selection function, this can be planes, spaces, or sub-surfaces.
- To select a space with a basepoint, when the space lights up in blue, move your cursor to the desired node that will serve as the basepoint.
- Click once with the left mouse button. A circle with a pie slice will appear.
- Move your mouse randomly over the screen.
- When you click with the left mouse button, the selection will rotate to the position where the selection is currently located.
From step 4 onwards, you can also use the following steps:
- Enter the desired rotation angle in degrees (Angle [°]) and press ENTER. The selection will be rotated based on the entered value.
Mirror
With this function, you can mirror rooms.
- Click on the “Mirror” function in the menu bar within the “Edit Geometry” panel.
- Hover your mouse over the object you wish to mirror. Depending on your selection function, this can be space(s).
- A plane with an arrow will appear. Use this arrow to determine the mirroring plane.
- Click with the left mouse button. A yellow arrow will now appear.
For mirroring directly against the selected spaces, press Ctrl + left mouse button. In this case, the function will be ready immediately.
From step 5 onwards, you can also use the following steps:
- Enter the desired distance of the mirroring plane (Distance [mm]) and press ENTER. The selection will be mirrored based on the entered value.
Flatten face
With the function “Flatten face,” you can make a plane flat. A plane that is not flat is highlighted in red. This can lead to errors in the volume calculation because Vabi Elements doesn’t know how to split the plane.
- Click on the “Flatten face” function in the menu bar within the “Edit Geometry” panel.
- Click on a plane to make it flat. As many points as possible will be retained. The plane will be made flat immediately.
- If you want to determine which points need to be moved, you can select a point that needs to be moved. The other points of the plane will then be retained.
- It is possible that other planes will not become flat when one plane is repaired. Repeat this function as necessary on the other planes.
Delete
With the “Delete” function, you can remove redundant points, lines, windows, doors, sub-surfaces, canopies, or spaces. Please note that deleting lines or points may cause non-flat planes to appear. Use the “Flatten face” function to correct this.
- Click on the “Delete” function in the menu bar within the “Edit geometry” panel.
- Click on a point or line that you wish to delete.
- If a line is split by a point, you must first delete the point.
- If the line or point cannot be deleted, it means that it cannot be deleted
You can delete a space by holding down the Ctrl button. Then click on the space you wish to delete.